OctaneRender is the world’s first and fastest GPU-accelerated, unbiased, physically correct renderer. What does that mean? It means that Octane uses the graphics card in your computer to render photo-realistic images super fast. With Octane’s parallel compute capabilities, you can create stunning works in a fraction of the time.

The release of the new OctaneRender 3, brings new state-of-the-art tools never seen before in any production renderer. Features include volumetric light field primitives and deep motion buffers for high frame rate VR rendering. The release also incorporates important industry standards for GPU rendering, including Open Shader Language (OpenSL) and OpenVDB for particle simulation.

Looking for 3D rendering software? Check out our 2019 guide to the 25 best 3D rendering software tools for animation movies, special effects, and architectural visualization. Some of them are free. 3D rendering is the final stage of the 3D animation process. It encompasses all the calculations. Use OctaneRender to create images of the highest possible quality at speeds unrivaled by CPU-based, unbiased rendering. We’re very excited to release Octane 4 with Brigade, now available in Standalone. OTOY® is proud to advance the state of the art once again with the release of OctaneRender 4. Try Octane free! Download Demo. With Iray coming to DAZ Studio it is becoming harder to ignore CUDA/Nvidia powered rendering. Of course, Octane has offered support for DAZ Studio a number of years, but for some with AMD cards (no CUDAs) then the price of a higher end Nvidia gamer card and an Octane licence may be a little on the hefty side.

Use OctaneRender to create images of the highest possible quality at speeds up to 50x faster than CPU-based, unbiased renderers. Attached to your editing tools? No problem! Octane supports more than 21 plugins and has a fully interactive, real-time 3D editing viewport. And with Octane 3.0 we provide integration to a beta version of the new Octane Render Cloud to scale for all of your on-demand GPU compute needs.

OctaneRender v3 supports rendering of particulate matter such as clouds, smoke, fog and fire with varying densities and introduces a unique native primitive type for incredibly detailed micro-surface displacement volumes and surfaces required to render photo-realistic natural and organic materials.

OctaneRender 3 adds deep pixel rendering support as well as live connecting of DCC and compositing apps through the OctaneRender for NUKE plugin.

OctaneRender v3 supports unbiased GPU texture baking (UV or volumetric) of global illumination, spherical harmonics and 8D light fields.

Leveraging the power of the GPU, Octane can render final quality images 10x to 50x faster than CPU-based, unbiased rendering engines. That means, no more “get up and wait” in your workflow.

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Octane’s on-screen viewport is the final render. Any changes to the scene are instantly updated on the screen allowing you to tweak any setting and view the results immediately.

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Octane not only provides incredible speed on a single GPU, but it does so without compromising the quality. Free yourself from lengthy wait times and render images in extreme resolutions.

Octane isn’t tied to any single modelling package and supports more than 21 plugins. No matter what your workflow, we probably have a plugin for it. Want to switch between different modelling tools? We support that too with our common interchange format, .ORBX.

Octane supports subsurface light scattering (SSS), complex IOR, chromatic dispersion and absorption to create some of the best materials in the industry. Use the node editor to create complex materials from procedural textures, or quickly pull a material from our OctaneLive Material Database.

Octane supports HDRI, mesh emitters, IES files and a sun/sky system. Rotate an HDRI file to position it in your scene, or turn any object into a mesh light by enabling the emission property of the material. Octane allows you to manipulate the lighting in a scene, however you choose.

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